Play has been approached by several theorists as the first form of learning. Children experiment with the world, learn the rules, and learn to interact through play.
Gamification is the application of game-design elements and game principles in non-game contexts. A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification.
The potential for fostering creativity through education and training, especially as augmented by technology; and the application of creative resources to improve the effectiveness of teaching and learning.
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