Play has been approached by several theorists as the first form of learning. Children experiment with the world, learn the rules, and learn to interact through play.
Gamification is the application of game-design elements and game principles in non-game contexts. A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification.
The potential for fostering creativity through education and training, especially as augmented by technology; and the application of creative resources to improve the effectiveness of teaching and learning.
We source products with great potential globally especially products in the educational sectors. Please contact us to tell us your thoughts and we are going to listen your needs and give suggestions.
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We have years of experiences in application developments. We have been witnessing the developments of Information Technology in the recent decades, from viewing static content in web browsers to interacting web components in mobile.
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